Sniper Ghost Warrior 3 Review
Sniping itself in the foot!
Sniper Ghost Warrior 3 starts you off as a man of integrity that goes out to fight a war in one of the best locales I have seen to date in the series. You are also there to look for your brother as well as some other side dust and while the over arching story might seem a little cliche, it does the job nicely.
Visually the game is hit and miss. Sometimes you are scaling a mountain with the sun staring you in the eyes, its setting highlights the glow of the rays as they try to obscure your view. Others you are jogging through the rain amongst lush foliage and you cant help but be captivated. As you turn the corner and head down the road a stretch the terrain becomes muddy and bland and you start to wonder if you are even on the same continent. It makes Sniper Ghost Warrior 3 lose some of that seamless transition between locales that we have become accustomed to in other titles.
Character models are also much of the same. The main characters, albeit the ones you are supposed to care about look half decent at times with some annoying graphical bugs that hit on occasion totally ruining their sense of style. Enemies on the other hand, well most of them have that generic coat of paint with only specific targets looking like their mother and father weren’t brother and sister. Granted, this happens in most titles that have a large amount of humanoid NPC’s but it is still frustrating none the less.
Sound wise, well you’ve guessed it. Marmite! The Guns sound absolutely terrific, hearing the echo of a round leave the chamber and the bullet scream through the air in a slow motion kill never gets old. That satisfying squelching thud as the bullet splits through the flesh of your victim is superb. Some of the voice work on offer however is downright ugly and really put me off a handful of the characters met throughout the campaign. Sniper Ghost Warrior 3 is open world too and it often gets lost when it comes to spacial awareness. Sounds in a tight space should differ to sounds in an open field. Sometimes Sniper Ghost Warrior 3 gets it right whereas others it fails miserably. It just seems a little inconsistent overall which at times dampens the experience. If you have it on PlayStation 4, some of the sound comes through the controller which is and added bonus. I love it when games do this!
Sniper Ghost Warrior 3 gets a few things dead on. The gun play is immensely satisfying, the vehicles handle well enough and its sprawling open world is big enough to get lost in. Many locales differ in the way they look to which helps solidify that feeling that you aren’t in the same place. Getting to each area is fun and setting up a line of sight at the beginning of each mission is a key part of any Sniper game. I love the feeling of strategy in Sniper Ghost Warrior 3 that is definitely missing from most shooters today. I enjoyed scouting each area on foot or with the drone and tagging each enemy ready for that glorious round of head shots. The enemy AI are smart enough to make each moment tense too. Many of them will try to flank your position and targets will hide in areas that are much more difficult reach from a distance. Then you must go in loud, making the moment even more difficult.
I don’t want to spoil the story too much, it is cliche and in my opinion, most of the fun in Sniper Ghost Warrior 3 can be found in the games plentiful side missions. There you’ll meet more interesting characters and take on missions that in some ways better the story that the whole game has to offer.
Sniper Ghost Warrior 3 isn’t without its issues though, the game is plagued with bugs even after a few patches. One that has prevented me getting that fabled platinum trophy. The loading times are pretty terrible too.
Overall Sniper Ghost Warrior 3 is a hit and miss experience. There were many moments where I felt wowed but there were plenty of moments the word “why” span round in my head. Some of the cast and characters are done so well and the setting should provide a consistently gorgeous playground. Sadly, it doesn’t in its current state.