Moto Racer 4 Review
Ride To Hell Returns!
Once you boot up Moto Racer 4 you are introduced to some introductory material explaining the game. You have a choice of motorcycles and their respective riders and it is up to you to play through some insane levels in order to beat the game. It is fast, frantic and frustratingly difficult as the game itself struggles in some ways to perform well.
Visually Moto Racer 4 looks good, some parts of the game look especially sharp and vivid with well done scenery, water effects and character models. The game is pleasing to the eye, more so in specific lighting conditions. On the other end of the spectrum, the game can look washed out and devoid of any anti aliasing.
The game has some of the most simplistic menus of all time, with that oh my god it is a mobile game feeling included. It isn’t a huge problem, but it makes Moto Racer 4 feel like an unworthy title for a console. There is only surface customisation and while you can upgrade your bike, it doesn’t change how the motorcycle looks.
The game has no depth in that area at all. It is a disappointment for sure. Luckily the game controls with ease and you will be right at home when you start a race. Racing however, is also a slight disappointment. Firstly you choose a type of race from time attack to last man standing, then you race on a circuit that stretches from empty fields to actual roads with traffic.
Sounds good right? It isn’t! Moto Racer 4 fails at its core. Races are filled with great carnage and some seriously epic fails, but these are not in the way of fun. You will fail a lot and this is not due to the amazingly crazy races themselves, this is due to the game not being completely optimised or even finished. The draw distance in this game is terrible. Everything that will destroy your first place position pops in eerily close. So close that on many occasions they were simply unavoidable. The enemy AI are so clued up on racing that they will almost always win. I even had an enemy racer that was facing sideways while racing around the entire track. In fact, no matter how hard I tried I could not catch up to him. As soon as I got close the game decided to speed him up forcing me to lose the race.
Moto Racer 4 houses many of these moments in which failing is inevitable. It sucks. It is laughable though, and for the first hour the game will make you chuckle. After that it becomes a chore to play. The game is then made worse by its god damn useless scoring system. If you lose a race, stars are deducted. If you win, then stars are added. Unlock enough stars and you can enter the next race. Lose enough and you have to race again to gain the stars back. It is a system that would have worked well if the game worked well, but as neither do, it again feels like a mobile game and sucks.
Moto Racer 4 has one possible road to redemption. That is its multi player which can be pretty damn fun. Haul a group of friends into a lobby and the mischievous AI are no longer a problem. The game then becomes based on skill rather than luck. Sadly, without your friends it is hard to find a lobby through the match making system.
Overall Moto Racer 4 is a slog. It is a game that looks so damn fun but ends up being so damned tedious. It has alright visuals and a soundtrack that isn’t half bad, but the half baked gameplay is what is important and that sucks hard. Moto racer 4 can be fun, but only if you plan on picking it up with a group of friends. It makes a game like this hard to recommend. I am sure a few more months in development would have ironed out the issues that plague this turd of a game.