The Gamer Headlines http://www.gamerheadlines.com Wed, 03 Sep 2014 06:13:13 +0000 en-US hourly 1 Gaming Veterans create Under the Dog at KickStarter http://www.gamerheadlines.com/2014/09/gaming-veterans-create-dog-kickstarter/ http://www.gamerheadlines.com/2014/09/gaming-veterans-create-dog-kickstarter/#comments Wed, 03 Sep 2014 06:13:13 +0000 http://www.gamerheadlines.com/?p=50338 Creative Intelligence Arts (CIA), an international music studio based in Tokyo, Japan, is creating an indie animation project called Under the Dog that’s unchained from the restraints of “being told what to do” and expressed from a talented team who are “free to express” themselves. These individuals have years of experiences after working for many gaming industries and anime production studios. In fact, some folks might actually recognize these familiar faces. […]

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Creative Intelligence Arts (CIA), an international music studio based in Tokyo, Japan, is creating an indie animation project called Under the Dog that’s unchained from the restraints of “being told what to do” and expressed from a talented team who are “free to express” themselves. These individuals have years of experiences after working for many gaming industries and anime production studios. In fact, some folks might actually recognize these familiar faces. But first, check out a promotional video about their latest work.


Founded by the musician Hiroaki Yura in 2010, this company has been known for gathering international musicians to create the next great video game and anime film scores. Gaming individuals who played Soul Calibur IV & V, Valkyria Chronicles, White Knight Chronicles, El Shaddai and Diablo III would have heard their musical pieces. Now, the CIA is moving beyond this network for composing melodies, with Hiroaki Yura directing and supporting another international group called Project Phoenix that aims to deliver the best JRPG with western design influence.

titledog2Ironically, Project Phoenix’s first game is literally called “Project Phoenix”. While that discussion might crop up later in the future, Under the Dog is their second KickStarter project that started on August 18, but this innovative product is a science fictional anime that’s going to be made by Masahiro Ando (the director), Yusuke Kozaki (character and mechanical design), Hiroaki Yura (producer), Jiro Ishii (storyboard writer) Keiichi Momose (audio director) Kevin Penkin (original score) and John Kurlander (mixing and recording engineer).

In this list, the gaming community might know that Yusuke Kozaki has contributed his artistic talents to No More Heroes and Fire Emblem: Awakening, or Jiro Ishii who produced Imabikiso (first PlayStation 3 visual novel) and worked with Level 5 on Dragon Quest and Professor Layton games. Though Kevin Penkin collaborated with “Final Fantasy” Nobuo Uematsu on several game projects, he has stepped out and is currently working on the upcoming three-dimensional action game called Implosion (by Rayark Games) and Project Phoenix.  Finally, John Kurlander who is literally everywhere had joined this production after working with Blizzard and the filming industry.

titledog1If these well-known individuals succeed in their campaign, they plan to produce 24 episodes with voice casting in Japanese and English subtitles. While willing donors must provide at least $580,000 USA dollars to reach their goal, the participants have accomplished 69% (400,000). Yet, Under the Dog team has only four days left.

Will readers support this unique story on time? Is this company abusing the point of KickStarter when a publisher is still supporting them?  Should other gaming veterans work together and just use that online site to acquire funds for intellectual property?

For more information about the girl in the video or progress, please visit the official page about this stunning animated series.


Gamer Headlines encourage its avid readers to take advantage of the comment section to type any statements, recommendations, or questions. We value each individual’s opinions and suggest sharing his or her thoughts on the matter.


To see the latest blogs and news from this author, simply touch the profile image. To personally contact the writer, please email jjfarrington@gamerheadlines.com or follow @Jalane001.

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Minecraft coming to Xbox One September 5th http://www.gamerheadlines.com/2014/09/minecraft-coming-xbox-one-september-5th/ http://www.gamerheadlines.com/2014/09/minecraft-coming-xbox-one-september-5th/#comments Wed, 03 Sep 2014 04:55:23 +0000 http://www.gamerheadlines.com/?p=50380 Microsoft has just announced that the long-awaited Xbox One version of Mojang’s immensely popular sandbox game, Minecraft, is set to release this Friday, September 5th. Minecraft: Xbox One Edition Releases September 5th Minecraft: Xbox One Edition will retail for $19.99 (or your regional equivalent), but there is good news for gamers who already have the Xbox 360 version of Minecraft. The Xbox One version of Minecraft will only cost $4.99 for players who have previously purchased the […]

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Microsoft has just announced that the long-awaited Xbox One version of Mojang’s immensely popular sandbox game, Minecraft, is set to release this Friday, September 5th.


Minecraft: Xbox One Edition Releases September 5th

Minecraft: Xbox One Edition releases September 5th

Minecraft: Xbox One Edition will retail for $19.99 (or your regional equivalent), but there is good news for gamers who already have the Xbox 360 version of Minecraft. The Xbox One version of Minecraft will only cost $4.99 for players who have previously purchased the Xbox 360 version of the game through the Xbox Store. You can view more detailed information here.

Gamers will be able to re-download purchased content for the Xbox 360 version of Minecraft, and subsequently import it to the Xbox One version of the game. Minecraft: Xbox One Edition will have significantly larger worlds than the Xbox 360 iteration, with worlds up to 36 times larger than the last-generation version.

You can watch the official announcement trailer below:


Keep in mind this release date is for the digital version of the game. Microsoft stated that game retailers will begin to sell download codes for Minecraft: Xbox One Edition later in September, with a physical, disc-based copies of the game appearing in stores sometime this holiday season.

The PlayStation 4 version of the Minecraft, which is also handled by developer 4J Studios, is still in the works.

Minecraft is available on a large number of platforms, including PC, PlayStation 3, PlayStation Vita, Xbox 360, Android, iOS, Mac, and Linux.


What are your thoughts on Minecraft: Xbox One Edition? Is it worth $20 dollars? Or if you already have the Xbox 360 version, $5? Are you planning on purchasing it, or will you stick to the 360 version?

Let us know in the comments section below! As always, stay tuned to GamerHeadlines.com for the latest in video game and technology news.

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Bayonetta 2 Nintendo Direct coming September 9th http://www.gamerheadlines.com/2014/09/bayonetta-2-nintendo-direct-coming-september-9th/ http://www.gamerheadlines.com/2014/09/bayonetta-2-nintendo-direct-coming-september-9th/#comments Wed, 03 Sep 2014 02:48:27 +0000 http://www.gamerheadlines.com/?p=50296 Nintendo of America has announced that a Nintendo Direct centered around Bayonetta 2 will air on September 9th at 3 p.m. PT( 6 p.m. ET). Nintendo has done several of these types of directs, including Smash Bros. and Hyrule Warriors earlier this year. “New details” will be shown according to the official Nintendo of America Twitter page. You will be able to watch the direct on the official Nintendo YouTube channel. Bayonetta […]

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Nintendo of America has announced that a Nintendo Direct centered around Bayonetta 2 will air on September 9th at 3 p.m. PT( 6 p.m. ET). Nintendo has done several of these types of directs, including Smash Bros. and Hyrule Warriors earlier this year. “New details” will be shown according to the official Nintendo of America Twitter page. You will be able to watch the direct on the official Nintendo YouTube channel.

Bayonetta 2 launches on October 24th and is a Wii U exclusive. Learn more about the game during the Nintendo Direct on September 9th.

Bayonetta 2 will come bundled with the original Bayonetta, allowing those who never played the first to experience it for the first time. It will also include costumes from the Legend of Zelda and Metroid. It will be released on October 24th as a very rare third party Wii U exclusive. It also will be one of the few Wii U games rated mature that isn’t Call of Duty or Assassin’s Creed. Nintendo has seemed to support the title which seems odd due to their almost non-existent mature rated game library. Are you excited for this direct and Bayonetta 2 this year? Do you think it is a system seller  Will you be picking it up? What do you think of it being a Wii U exclusive? Let me know in the comments below or by following me on Twitter!

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Azure Striker Gunvolt – Afterthoughts http://www.gamerheadlines.com/2014/09/azure-striker-gunvolt-afterthoughts/ http://www.gamerheadlines.com/2014/09/azure-striker-gunvolt-afterthoughts/#comments Wed, 03 Sep 2014 02:34:40 +0000 http://www.gamerheadlines.com/?p=49776 Azure Striker Gunvolt made its North American 3DS debut last week. Being the next handheld title from Inti Creates, I expected Gunvolt to act as a spiritual successor to Mega Man Zero- I was wrong, but that’s not necessarily a bad thing. Azure Striker Gunvolt comes from Japanese development studio Inti Creates, the same team behind the Mega Man Zero series and the PS3 light-shooter Gal Gun (also seen as […]

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Azure Striker Gunvolt made its North American 3DS debut last week. Being the next handheld title from Inti Creates, I expected Gunvolt to act as a spiritual successor to Mega Man Zero- I was wrong, but that’s not necessarily a bad thing.

Azure Striker Gunvolt comes from Japanese development studio Inti Creates, the same team behind the Mega Man Zero series and the PS3 light-shooter Gal Gun (also seen as “Galgun”). Backed with support from legendary game designer Keiji Inafune, Gunvolt is a 2D side-scrolling action game, drawing from the Mega Man [Zero] titles and other classic titles. While some of the character design and and stages may be reminiscent of Inti’s previous games, Gunvolt’s gameplay and story are a completely different breed of animal.

The world of Gunvolt is home to Adepts- individuals who possess psychic abilities. The Sumeragi Group conglomerate rose to power with the promise bringing peace and order by “supervising” all Adepts within Sumeragi’s own shelters…with “shelters” actually being concentration camps and laboratories for cruel experimentation. The pro-Adept group QUILL was created as an armed resistance to protect and liberate captured psychics from Sumeragi’s control. After a particular mission went sour, one of QUILL’s operatives- Gunvolt- left the resistance in order to pursue Sumeragi on his own terms.

Azure Striker Gunvolt screenshot

Gunvolt’s “Azure Striker” ability in action

Even after watching the gameplay preview videos featuring Inafune, I went into Azure Striker Gunvolt thinking it would play somewhat like Mega Man X, Mega Man Zero or Mega Man ZX….While the spirit is there, Gunvolt isn’t your typical run-to-the-right-and-shoot-stuff game. The first thing that I noticed was that my gun did very little damage against enemies…then again, that’s not its true purpose. It took me a while to put two-and-two together, but Gunvolt’s…uh, guns, are for tagging enemies and objects on the screen, not destroying them. His true ability is the Azure Striker, a sphere of lightning and psionic energy. Once the Azure Striker is used, lighting will simultaneously hit all objects and enemies on the screen. This sounds like an overpowered technique, but it operates on cool-down; the Azure Striker can be used for approximately 5 sec. before Gunvolt overheats. In my quest to find secrets in the latter stages, I discovered that the Azure Striker has another ability not explained in the game itself; using Gunvolt’s psychic ability in the air will slow his descent. In doing this, I was able to avoid long strings of lasers and bullets (a crucial tactic) and cross longer gaps that can’t be cleared with a normal jump or dash-jump.

Unless there were some hidden requirements that I didn’t meet, Gunvolt doesn’t receive a new weapon after defeating each Sumeragi Adept. During the course of my playthrough, I obtained 5 different functions for my gun, with the Orochi being the win-cannon. After leveling up a few times, I gained new psionic abilities, including the insanely powerful Luxcalibur sword, and the super-charged electrical Astrasphere, and a few others that allowed me to recover health and energy for the Azure Striker. Gunvolt himself has a few customization options, as upgrade items can be crafted from parts found within each stage, or won in the post-level Bonus Chance mini-game. These included the likes of a double and triple jump, a faster energy recharge, and the ability to attract items from around the stage.

Azure Striker Gunvolt Lumen screenshot

Lumen’s “Anthem” ability revives players upon death

There’s no denying that Azure Striker Gunvolt is hard- outright sadistic towards the end. An Adept that Gunvolt befriends at the start of the game, [which ultimately sets the plot into motion,] can manifest her psychic energy into a muse- Lumen. Upon death, Lumen’s song- “Reincarnation“- will bring Gunvolt back to life, complete with an infinite Azure Striker, and an infinite jump. This mode lasts until the stage is completed, or Gunvolt is defeated a second time. While I thought this felt somewhat “broken”, as it negates many of the difficulties of each stage (i.e. you can essentially skip entire segments just by infinitely jumping), Lumen’s song only activated twice during my run. Of the many deaths that I endured, Lumen brought me back to life at the end of the first Sumeragi level, and during the final boss…which given the situation, didn’t make much sense. Regardless, it’s an interesting game-changer, much like a player-controlled version of the Super Guide from Donkey Kong Country Returns.

Gunvolt’s character designs are fantastic, especially those of the Sumeragi Adepts. Strangely, for a game that has so many story elements, the Sumeragi agents have very little screen-time or presence in the overall story. It’s a shame, because a ton of thought clearly went into each individual boss- from the commanding Carrera and his soldier-like posture, to the seemingly helpless Elise and her maniacal alternate form. Even Gunvolt’s rival is designed to clash with the protagonist (Gunvolt is blue and black, Copen is white and red), but his role and complete motives are only hinted at briefly in the game. Copen is a rogue hunter of all Adepts, and possesses the ability to replicate psychic abilities from stolen Adept DNA samples. He’s a powerful force, but considering how much effort went into fleshing out Gunvolt, Copen only serves as a washed-out version of Proto Man.

Azure Striker Gunvolt Copen artwork

Copen, Gunvolt’s skilled non-Adept rival

Azure Striker Gunvolt is a fantastic title, let alone a fantastic digital title. My beef with Inti’s new game resides within character development: With the Mega Man titles, a scientist creates a series of robots who either help or completely loathe humanity; with Gunvolt, we have an established world where individuals possess supernatural abilities, only to find themselves imprisoned by a menacing corporation. With Mega Man, we have “robot saves humanity by defeating other robots”; Gunvolt is “superhuman individual takes on an entire conglomerate, while dealing with the questionable ethics and politics of society”. There is plenty of room to flesh out the other characters, especially the Sumeragi Group Adepts. Why did they join? What are their personal motives? Why favor “order” over “freedom”? So much more can be done with this title, and I believe Inti Creates sees the potential of this IP.

Azure Striker Gunvolt is an excellent new take on the side-scrolling genre. I only hope that it’s not a closed title, but the opening of a brand new adventure from Inti Creates.

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The Stomping Land no longer available on Steam http://www.gamerheadlines.com/2014/09/stomping-land-longer-available-steam/ http://www.gamerheadlines.com/2014/09/stomping-land-longer-available-steam/#comments Wed, 03 Sep 2014 02:24:39 +0000 http://www.gamerheadlines.com/?p=50340 The Stomping Land, the dinosaur survival crafting game is no longer available to purchase on Steam. The game is still on Steam, but is unable to be bought. There is no description of why, however, the game is no longer for sale. There’s two sides to this story. On the one hand, it could be seen as a good thing, as the developer might have pulled the game in order […]

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The Stomping Land, the dinosaur survival crafting game is no longer available to purchase on Steam. The game is still on Steam, but is unable to be bought. There is no description of why, however, the game is no longer for sale.

There’s two sides to this story. On the one hand, it could be seen as a good thing, as the developer might have pulled the game in order to stop copies being sold before the move to the Unreal Engine 4. The game was being moved “to take advantage of technical and creative opportunities”, says SuperCrit founder Alex Fundora.

On the other hand, before Alex announced the engine change, from May 30th, Fundora went silent for two months, sending all the Kickstarter backers into a bit of a worry. “Do we get refunds?” and “What’s happening to our game?” were among the few questions asked.

What do you think about this? Unfortunately, on Steam it is stated that you pay for the content currently available, regardless of the state that it’s in, so while SuperCrit didn’t do anything illegal, it’s still a bit of a cheeky move to stay silent on the radio for two whole months. Should you hold onto hope that this is only temporary? Not really, if Fundora, the founder pulled the game, common sense dictates he would have announced it somehow. Either through Twitter, or through the official forums, but he hasn’t done this yet. In fact, their official Twitter feed and Facebook page still haven’t been updated since May. This doesn’t bode well for anyone who bought the game.

the stomping land

A promising game comes to a close.

All in all, funding a game on Kickstarter, or buying it when it’s still in early access, is, to me, more of an investment rather than an outright purchase. You buy the game in early access to help fund it, knowing that in due time, the money that people have spent will be put to good use in developing the game. Unfortunately, as shown, this isn’t always the case. It’s a risky move buying games when they’re still in early access. It’s not always necessarily a bad thing, games like Starbound and The Forest have received continuous updates since being put up on Steam.

One might say that while some early access games flourish, The Stomping Land alas, has gone…extinct.

I’ll show myself out.

If you’d like to hear more about this author, contact him on Twitter @TKazGaming.

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EA Access library expanded with Need for Speed Rivals http://www.gamerheadlines.com/2014/09/ea-access-library-expanded-need-speed-rivals/ http://www.gamerheadlines.com/2014/09/ea-access-library-expanded-need-speed-rivals/#comments Wed, 03 Sep 2014 02:20:16 +0000 http://www.gamerheadlines.com/?p=50324 EA Access, the recently launched Xbox One exclusive service, is adding more games and tools to its assets. Today, Electronic Arts revealed that Need for Speed Rivals will be added to The Vault, a selection of EA games available to subscribers who pay a measly $5 per month (or $30 yearly). The Vault previously contained Battlefield 4, Madden NFL 25, FIFA 14, and Peggle 2. Hopefully it is no coincidence […]

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EA Access, the recently launched Xbox One exclusive service, is adding more games and tools to its assets. Today, Electronic Arts revealed that Need for Speed Rivals will be added to The Vault, a selection of EA games available to subscribers who pay a measly $5 per month (or $30 yearly). The Vault previously contained Battlefield 4, Madden NFL 25, FIFA 14, and Peggle 2. Hopefully it is no coincidence that NFS Rivals is also featured on the EA Access banner. The logo features several other games such as Plants vs. Zombies Garden Warfare, EA Sports UFC, and Dragon Age Inquisition. Potentially these games will also be coming to The Vault soon as well.

More games are coming to the trial and early access stage of EA Access as well. NHL 15 and FIFA 15 have been confirmed to be available to subscribers 5 days prior to their release for 6 hours of play time.

Also EA is expanding the EA Access service to 19 more countries: Brazil, Sweden, Norway, Finland, Denmark, Netherlands, Belgium, Switzerland, Chile, Colombia, Portugal, Turkey, South Africa, United Arab Emirates, Czech Republic, Poland, Hungary, Slovakia, and Greece. So, congratulations if you are a citizen of any of those countries.

Despite the Xbox One exclusivity of EA Access, the cheap subscription service seems to be doing rather well without Sony. Sony explained to the community after EA Access’ launch that they didn’t feel the service was quality enough for Playstation 4 users. Personally, I think that is just their excuse to keep Playstation Plus (Sony’s version of EA Access) a more attractive option to those loyal to the PS4. According to EA, EA Access members spent 245,000 hours total playing Madden NFL 25 in the exclusive 5 day early access period. Considering each subscriber can only account for 6 hours of that time a piece, that is a hefty amount of usage.

Still that is just a tease of the popularity of EA Access. No word on the actual size of the subscriber base or the financial success of the service has been disclosed.

What do you think about EA access? Is the usually greedy EA company turning over a new leaf? Or do you still distrust their shady business tactics? Let me know in the comments below!

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Super Smash Bros Soundtracks Free Under Certain Conditions http://www.gamerheadlines.com/2014/09/super-smash-bros-soundtracks-free-certain-conditions/ http://www.gamerheadlines.com/2014/09/super-smash-bros-soundtracks-free-certain-conditions/#comments Tue, 02 Sep 2014 23:26:36 +0000 http://www.gamerheadlines.com/?p=50300 Nintendo are offering players a chance to receive the official Super Smash Bros soundtracks, but only under certain conditions. Those of you who purchase both the Wii U and 3DS versions of the game as well as registering both releases on Club Nintendo, will receive two CDs featuring the game’s music. It should be assumed the soundtrack will contain music from both releases as opposed to just the one. The […]

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Nintendo are offering players a chance to receive the official Super Smash Bros soundtracks, but only under certain conditions. Those of you who purchase both the Wii U and 3DS versions of the game as well as registering both releases on Club Nintendo, will receive two CDs featuring the game’s music. It should be assumed the soundtrack will contain music from both releases as opposed to just the one.

The special soundtrack, named ‘Super Smash Bros.  Premium Sound Selection‘, is part of an offer available in North America, Japan, Europe, Australia, South Africa, and New Zealand. The 3DS release will hit shelves October 3, whilst the Wii U version has been given a winter 2014 release, essentially meaning either late this year or early next year.

Unfortunately, Nintendo haven’t revealed any additional information, but promise to in the near future. It’s still unclear whether the soundtrack is open for purchase separately from this promotion, otherwise we can assume it is a unique item only available through Club Nintendo.

In recent Smash Bros news, the latest character to join the roster is Shulk from Xenoblade Chronicles, which is to be his first appearance in the series. Will you be buying both versions? Has this promotion encouraged you to do so? As ever, leave your comments below.


Kieran Wade
Kieran is a passionate gamer who's constantly interested in industry goings-on. He grew up playing Amstrad and the Sega Mega Drive, eventually moving onto the likes of PlayStation and Nintendo 64. He has since played practically every system under the sun - a retro gaming enthusiast as well as current gen. Follow him @KieranLewisWade.

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GamerGate: An Honest Look At How It Affects Average Gamers (Video) http://www.gamerheadlines.com/2014/09/gamergate-honest-look-video/ http://www.gamerheadlines.com/2014/09/gamergate-honest-look-video/#comments Tue, 02 Sep 2014 23:20:10 +0000 http://www.gamerheadlines.com/?p=50279 In light of recent events, I took it upon myself to record a shoddy, low-quality webcam video detailing how GamerGate affects the average gamer. You can watch it below: An Honest Look At GamerGate Still more lines than Ryan Gosling. I deserve an Oscar. Yes, it’s a joke. But honestly, there have already been a number of great articles on GamerHeadlines.com that explore recent video game industry events, such as […]

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In light of recent events, I took it upon myself to record a shoddy, low-quality webcam video detailing how GamerGate affects the average gamer.

You can watch it below:


An Honest Look At GamerGate

Still more lines than Ryan Gosling. I deserve an Oscar.


Yes, it’s a joke. But honestly, there have already been a number of great articles on GamerHeadlines.com that explore recent video game industry events, such as GamerGate, the Quinntaku scandal, misogyny, feminism, and harassment. I figured I might as well explore how all of this affects the average gamer.

(Note: You can read the aforementioned articles written by the lovely GamerHeadlines staff by clicking on their name – Samual, Sarah, and Patrick).


Not everyone is steeped in the “politics” of the video game industry, and not everyone has to be. I’ve stated it before, but video games is about having fun, either by yourself or with friends. Individuals who consider themselves to be gamers can choose whether to merely be a consumer of the video game industry, or become an active member of the gaming community.

It’s their prerogative, not yours, not anyone elses.

Don’t be mistaken. What happens in the video game industry, and how it affects the gaming community is important, but honestly, taking a stance is not for everyone. Not everyone wants to align with one side or the other. Some people just want to come home from the end of a rough work day, sit down, and play their favorite video game. And I can understand and relate to that.


This ain't a video game...

With all the recent world events (ISIS, etc) happening around us, the stuff going on in the games industry almost seems trivial. It’s not, but in the whole scheme of things, it can definitely seem that way.

Yes, misogyny is a problem…but it’s not exclusive to the world of video games.

Yes, corruption of journalism happens, but it’s not limited to the world of video games.

And yes, people everywhere get harassed every day, but it’s not limited to the world of video games. All of these things happen outside the gaming-sphere as well, but the fact that it’s happening in an industry we’re passionate about can get us gamers pretty riled up.

However, video games are designed as an escape from the problems of the real world, not about dragging them into the game with you.

Look at it this way, there is a time for everything. But right now, I simply don’t want to bother with GamerGate, Zoe blah, harassblahh, or Anita Sarblahblah.

I just want to sit down at my computer desk with a steaming hot cup of black coffee, put on my headset, and play some damn video games.

GamerGate

That’s my computer desk…I’m lying.


What are your thoughts? Do you agree that sometimes people just need to relax and play video games, instead of getting caught up in relevant events (if just for a little while)? Or do you think that gaming is becoming more and more socially relevant, to the point that events in the game world may affect other industries? Do you care about GamerGate? Let me know in the comment section below.

Yes, this is an opinion piece. Treat it as such. My body is ready, and I have donned some flame armor. I hope it’s not necessary, but I have done so regardless.

As always, stay tuned to GamerHeadlines.com for the latest in video game and technology news.



Erwin Murillo
Erwin Murillo is a graduate of Union University. He has a Bachelor's of Science degree (Summa Cum Laude) in Exercise Science and Wellness/Sports Medicine, and is currently enrolled at The University of Tennessee Health Science Center's Occupational Therapy Program. As buff as he is nerdy, you can find him either throwing around iron in the gym, or working on his latest video game article...sometimes both. Follow him on Twitter @DesertFoxJr.

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Grand Theft Auto Online Receives 16 New Jobs and Double RP Weekend Confirmation http://www.gamerheadlines.com/2014/09/grand-theft-auto-online-receives-16-new-jobs-double-rp-weekend-confirmation/ http://www.gamerheadlines.com/2014/09/grand-theft-auto-online-receives-16-new-jobs-double-rp-weekend-confirmation/#comments Tue, 02 Sep 2014 22:34:46 +0000 http://www.gamerheadlines.com/?p=50275 Rockstar Games have confirmed that a new update has arrived for Grand Theft Auto Online, which adds 16 new missions and conformation of a double RP weekend as an added bonus. “As of today, we’ve added 16 additional new jobs to GTA Online,” reads the statement from Rockstar’s press release. “These include new scenarios for all three of the new VS Mission modes (Acquire Targets, Air Force Zero & G-Rating) […]

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Rockstar Games have confirmed that a new update has arrived for Grand Theft Auto Online, which adds 16 new missions and conformation of a double RP weekend as an added bonus.

“As of today, we’ve added 16 additional new jobs to GTA Online,” reads the statement from Rockstar’s press release. “These include new scenarios for all three of the new VS Mission modes (Acquire Targets, Air Force Zero & G-Rating) that recently debuted as part of the San Andreas Flight School Update, plus a pair of new Contact Missions and a selection of new Air Races, Parachute Jumps and more.”

Running from September 2nd to September 7th, GTA Online users will receive double RP as part of a special playlist called New Flight School Jobs, and Rockstar added that gamers will now be able to unlock the ‘High Flyer’ Parachute Pack through this playlist if they missed out on their most recent event.

Two new contract missions — ‘Chop Chop’ and ‘Effin’ Lazers’ — are part of the update and require players to have reached Rank 43 or above to access them, with the jobs becoming available via a phone call once they’ve reached the right level.

Along with the confirmation of a double RP weekend and contract missions, Rockstar have announced the new races, parachute jumps and capture modes available online — with the ranks for each mode varying from 11 all the way up to 35 — including Airstrip (Rank 11, 1-8 players), Branching Out (Rank 20, 1-8 players), Flying Colors (Rank 12, 1-8 players), GTA: Wingmen (Rank 1, 2-8 players), High Dive (Rank 1, 1-8 players), In The Loop (Rank 35, 1-8 players) and Under the Bridge (Rank 11, 1-8 players).

Rockstar Games are preparing to release their upcoming remastered version of Grand Theft Auto V later this year on PlayStation 4, Xbox One and PC, with it already confirmed that characters can be transferred from last-generation to current-generation consoles.

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Smash Bros. All Star Mode: Fight legendary characters in the order they were created! http://www.gamerheadlines.com/2014/09/smash-bros-star-mode-fight-legendary-characters-order-created/ http://www.gamerheadlines.com/2014/09/smash-bros-star-mode-fight-legendary-characters-order-created/#comments Tue, 02 Sep 2014 22:00:37 +0000 http://www.gamerheadlines.com/?p=50113 Smash Bros. lets you smash your way through gaming history! There is no question that the upcoming Smash Bros. on 3DS and Wii U will have the most impressive roster of legendary video game characters ever in a single game. It seems that the games director wants you to know that too. In a unique twist to the classic All Star Mode you will now fight your opponents in the […]

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Smash Bros. lets you smash your way through gaming history!

There is no question that the upcoming Smash Bros. on 3DS and Wii U will have the most impressive roster of legendary video game characters ever in a single game. It seems that the games director wants you to know that too.

In a unique twist to the classic All Star Mode you will now fight your opponents in the order of which year they were created chronologically. The classic All Star mode matched the player against every character (each stage would be against a specific series, such as Zelda and Mario) with limited recovery items.

Sakurai said:  «In these battles, multiple opponents appear in one stage, and you clear the battle by defeating a number of them. The rest area that appears between battles displays the next opponents and the year the characters made their first appearances, and it also holds recovery items and an occasional reward. The characters you fight against appear pretty much in chronological order. Behold, the history of Nintendo games!!» 02.Sep.2014

Game directer Mashiro Sakurai also uploaded this image and added: “«In these battles, multiple opponents appear in one stage, and you clear the battle by defeating a number of them. The rest area that appears between battles displays the next opponents and the year the characters made their first appearances, and it also holds recovery items and an occasional reward. The characters you fight against appear pretty much in chronological order. Behold, the history of Nintendo games!!»”

The new All Star Mode shows off just how much history is in the new Smash Bros. Just for an example, Pacman, created in 1980 has been around for 34 years and is making his Smash Bros. debut in 2014. Compared to the newly announced Shulk (who debuted in Japan in 2010) has only been around for 4 years. Add in Mario, Link and Samus among many many others and you have an incredible roster (Some of which have already been announced as the first series of Amiibos figures) of gaming history.

With the Japanese Nintendo 3DS release date only 11 days away make sure to check GamerHeadlines for the latest Smash Bros. news

Super Smash Bros. will be released for Nintendo 3DS in Japan on September 13th and in North America on October 3rd. The Wii U version is slated for a world wide release in the 4th quarter of 2014.

What do you think of the new All Star Mode? Are you excited to smash your way through gaming history? Let me know your thoughts in the comments or follow me on Twitter!

The post Smash Bros. All Star Mode: Fight legendary characters in the order they were created! appeared first on The Gamer Headlines.

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