The Gamer Headlines http://www.gamerheadlines.com Sun, 31 Aug 2014 06:38:58 +0000 en-US hourly 1 Call of Duty: Black Ops II and Ghosts offer Double XP Weekend http://www.gamerheadlines.com/2014/08/call-duty-black-ops-ii-ghosts-offer-double-xp-weekend/ http://www.gamerheadlines.com/2014/08/call-duty-black-ops-ii-ghosts-offer-double-xp-weekend/#comments Sun, 31 Aug 2014 06:13:39 +0000 http://www.gamerheadlines.com/?p=49191 Treyarch Studios is obviously making a common trend to provide these double experience points during the first weekend of the mont, but Infinity Ward is also joining in this action. Henceforth, Call of Duty: Black Ops II  and Call of Duty: Ghosts fanatics should embrace their offer, especially Wii-U users who are still checking out Nuketown 2025; this downloadable content (DLC) map was originally a pre-order incentive for Call of Duty: Black […]

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Treyarch Studios is obviously making a common trend to provide these double experience points during the first weekend of the mont, but Infinity Ward is also joining in this action. Henceforth, Call of Duty: Black Ops II  and Call of Duty: Ghosts fanatics should embrace their offer, especially Wii-U users who are still checking out Nuketown 2025; this downloadable content (DLC) map was originally a pre-order incentive for Call of Duty: Black Ops II, and was made available to all platforms through the Revolution DLC pack in January 2013. Despite two years of waiting, the Wii-U owners can finally obtain this free package by installing the latest update on August 8 to 11 this year, but Die Rise has yet to arrive on the system.


Though the previous event was mostly celebrated toward one console, the developer is quite proud to announce that this occasion is for all platforms: personal computer, PlayStation 3, Wii-U, and XBox 360. Here’s the twitter message.

“We’re now live across all platforms. Go forth and may the 2XP gods smile upon you.”

-@Treyarch

Yet, time is quickly dwindling. After starting on August 29th at 10 am PST, this three-day opportunity will eventually end on September 2nd at 10 am PST. Meaning, players still have at least a day or two to increase levels through kills and objectives that are completed.

While it’s cool to see some updates, one wonders how long these developers will continue to keep up this support before players start leaving. As a quick reminder, Call of Duty: Ghosts’s fourth and final DLC add on, Nemesis, will arrive for the PlayStation 4, PlayStation 3, and PC after Thursday event on September 4.  

For more interesting details about this game, please visit the official website.


Gamer Headlines encourage its avid readers to take advantage of the comment section to type any statements, recommendations, or questions. We value each individual’s opinions and suggest sharing his or her thoughts on the matter.


To see the latest blogs and news from this author, simply touch the profile image. To personally contact the writer, please email jjfarrington@gamerheadlines.com or follow @Jalane001.

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New Lava Track Added to Quantum Rush: Champions http://www.gamerheadlines.com/2014/08/new-lava-track-added-quantum-rush-champions/ http://www.gamerheadlines.com/2014/08/new-lava-track-added-quantum-rush-champions/#comments Sun, 31 Aug 2014 04:55:04 +0000 http://www.gamerheadlines.com/?p=49184 Quantum Rush is an action-packed, futuristic racing game and a replacement for that Wipeout sequel that fans never got. Behind this industrious project that’s available on Steam Greenlight, the indie developer, GameArt Studio, has released another track for both Quantum Rush and Quantum Rush: Champions; these racing games contain gigantic tracks that run on Earth or in space where players must fight against other online opponents or the artificial intelligence (AI). To see this latest […]

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Quantum Rush is an action-packed, futuristic racing game and a replacement for that Wipeout sequel that fans never got. Behind this industrious project that’s available on Steam Greenlight, the indie developer, GameArt Studio, has released another track for both Quantum Rush and Quantum Rush: Champions; these racing games contain gigantic tracks that run on Earth or in space where players must fight against other online opponents or the artificial intelligence (AI). To see this latest racing course, a hot promotional trailer has been provided.

In this short footage, future players can see “Chthonic Crater” runs through an active volcano as willing participants navigate through tunnels and caves that are rapidly filling up with lava. In order to survive this blazing hot mess, the racers will need to use a cool system, while avoiding enemies or smashing into the track’s edge. To get started, the free multiplayer version will have the next Quantum Rush Online racing event on September 3, starting at 8 pm (CET).

After logging in on Wednesday, participants will need to choose the racer with the highest tier but maximum tier three. Next, select the Death-Race mode, which will automatically handle the rest. Though this game-play looks fascinating and fast, only Europeans can access the servers to compete online. Meaning, North American audiences and other folks outside of Europe can experience this package through the single-player campaign, which is still pretty epic.

Despite this unfortunate setback, hope is still at large for those who wish to experience the multiplayer mode and online competition. This motivated team and its supporters will create another KickStarter campaign in the future to acquire more funds to set up servers in North America. Therefore, the next fund raising event will be crucial for gaming communities living in the states.

After witnessing the executions for the game-play, visually stunning graphics, and background music, are readers willing to support this package at the next fundraiser? If so, explain why this product should spread?  For more details, please visit the official website or the Steam Greenlight.


Gamer Headlines encourage its avid readers to take advantage of the comment section to type any statements, recommendations, or questions. We value each individual’s opinions and suggest sharing his or her thoughts on the matter.


To see the latest blogs and news from this author, simply touch the profile image. To personally contact the writer, please email jjfarrington@gamerheadlines.com or follow @Jalane001.

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Lizard Squad Exposed, Caught By Federal Authorities? http://www.gamerheadlines.com/2014/08/lizard-squad-exposed-caught/ http://www.gamerheadlines.com/2014/08/lizard-squad-exposed-caught/#comments Sat, 30 Aug 2014 22:32:32 +0000 http://www.gamerheadlines.com/?p=49167 Apparently, a Twitter user/group known as Activist Revolution has exposed the members belonging to Lizard Squad, the “hacker” group responsible for this week’s DDoS attacks that affected a number of online game services. Lizard Squad Exposed? Activist Revolution has purportedly tracked down Lizard Squad, and exposed the various members’  information (including IP addresses), which was supposedly done through a web chat service. You can see a corresponding tweet (and photo) below: lizard […]

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Apparently, a Twitter user/group known as Activist Revolution has exposed the members belonging to Lizard Squad, the “hacker” group responsible for this week’s DDoS attacks that affected a number of online game services.


Lizard Squad Exposed?

Activist Revolution has purportedly tracked down Lizard Squad, and exposed the various members’  information (including IP addresses), which was supposedly done through a web chat service.

You can see a corresponding tweet (and photo) below:


On Activist Revolution’s Twitter account, a number of tweets can be found that roughly document the process of exposing Lizard Squad’s members. In addition to the tweet above, the others state the following:

“closer to u then u think i am already inside ur own network and have everyone in this rooms ips and vpns

“Now you take the mask off got u now little lizard dont worry i know who u are too is dead”

“Exposing Lizard Squad (UPDATED)

If the link in the last tweet is clicked, some very interesting information can be found. It leads to a page titled “Exposing Lizard Squad” and contains detailed information on, presumably, members of Lizard Squad. It’s quite in-depth, and provides some semblance of credibility to this particular rumor. It even includes full, personal names and home addresses.

Additionally, on Lizard Squad’s Twitter account, this tweet can be seen:

Whether or not the FBI did, in fact, catch the members of Lizard Squad remains to be seen.

At the time of this writing, all of this occurred about 16 hours ago. Lizard Squad’s last tweet was the one above, and there has been no further social media interaction since. The truth behind this whole situation remains unknown.

This article will be updated if, or when, relevant information is acquired. For now, this may all be an elaborate hoax, albeit a very good one. But if it is true, gamers may not have to worry about their online gaming services being taken down anytime soon (hopefully).


What are your thoughts on this news? Is it true, or is it a meticulously planned ploy by Lizard Squad (or Activist Revolution)? Let us know in the comments section below! As always, stay tuned to GamerHeadlines.com for the latest in video game and technology news.



Erwin Murillo
Erwin Murillo is a graduate of Union University. He has a Bachelor's of Science degree (Summa Cum Laude) in Exercise Science and Wellness/Sports Medicine, and is currently enrolled at The University of Tennessee Health Science Center's Occupational Therapy Program. As buff as he is nerdy, you can find him either throwing around iron in the gym, or working on his latest video game article...sometimes both. Follow him on Twitter @DesertFoxJr.

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‘GamerGate’ and Why We Aren’t Moving Forward From the Worst Week in Gaming http://www.gamerheadlines.com/2014/08/moving-forward-worst-week-gaming-whats-next/ http://www.gamerheadlines.com/2014/08/moving-forward-worst-week-gaming-whats-next/#comments Sat, 30 Aug 2014 22:00:28 +0000 http://www.gamerheadlines.com/?p=48931 The past week has been, by a long shot, the worst week in the recent history of gaming. With finger pointing, tantrums and some absolutely vile abuse aimed at so many prominent figures on both sides of the debate, nobody has come out of this situation on top. We have experienced the ugly side of every sector in gaming and it’s left a lot of us lacking enthusiasm for the industry that […]

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The past week has been, by a long shot, the worst week in the recent history of gaming. With finger pointing, tantrums and some absolutely vile abuse aimed at so many prominent figures on both sides of the debate, nobody has come out of this situation on top. We have experienced the ugly side of every sector in gaming and it’s left a lot of us lacking enthusiasm for the industry that brought us all together to begin with. Although the original fever has passed, it looks as though nobody in the industry is truly moving on. And I believe a large portion of that is down to the narrative that has been created by the dismissive, sweeping voices that stand in opposition within gaming media.

Much of the anger surrounding the ‘GamerGate‘ climate (a tag coined to represent the injustice felt by a community of gamers at odds with its industry, has transitioned from the petty back and forth surrounding individuals) and fallen firmly on the doorstep of the journalists that have in the past, and continue to, stand in the way of progress. I have talked a bit before about journalistic responsibility, as well as simple ways around potential conflicts of interests, and received an incredibly supportive and open minded response from the gaming community. So frequently now I am confronted with the accusation that gamers are overall a misogynistic group of individuals. However, I am a woman, I am openly and outright feminist, I have spoken out against the treatment of women in gaming, especially over this past week - and yet the responses I have received have been almost entirely to the tune of “whether or not I agree with your point of view, I respect you for discussing it reasonably”. So why is it that I’m seeing articles from other, far more prominent and connected figures in gaming media claiming that ‘gamers are over’, that our culture has expired, and the general sentiment that the community has outstayed it’s welcome within it’s own supporting industry?

This overarching disconnect from the reality of gaming culture speaks strongly in favour of the need for reform. Journalism has become an incredibly defensive sector due to recent ethics and conduct concerns expressed by the community, and a great deal of the response has been dramatic knee-jerk reactions such as dubbing all gamers sexist, or blocking writers from offering indie support. Unfortunately, the defensive reaction of the gaming media has closed almost all formal channels of communication between the industry and the community, and this complete refusal of discourse has only served to heighten the divide, and fan the flames of frustration felt on both ends. When the only means of communication is informally through networks like Twitter, it increases the anger, it perpetuates the feeling of ignorance and lack of understanding between both parties – all of these factors increase the likelihood of abuse and aggressive attitudes.

It still doesn’t feel as though it’s a fair fight, and it isn’t. There are many figures within the industry that carry a great deal of influence, and in picking sides either way have perpetuated the ‘Gamers v Social Justice’ narrative we are experiencing right now. But that isn’t what’s actually happening. Misogyny is a real issue within gaming, but it has become a false target, the reality of which is belittled by the unfounded, misrepresented and often entirely baseless accusations being casually thrown around.  There has of course been undue and unwelcome harassment and abuse suffered by many people in gaming over the past few weeks, regardless of which standpoint they have taken. The accusation that this outward form of hatred is prevalent only in the ‘gamers’ sector is entirely dismissive of the abuse names such as TotalBiscuit and JonTron have faced. It is entirely dismissive of the utter insult, disrespect and hatred the community as a whole have faced, to the point where we have been compared to a terrorist organisation. Is this reasonable discourse?

ISIS

By the same token, feminism has become a scapegoat for many gamers, with a large number of people viewing it as a movement under the umbrella of Social Justice, and therefore opposing their ideals. That’s nonsense, please do not align yourself with that closed off way of thinking. The “feminism” that you see being flaunted from high horses right now is a fraudulent use of the term – the goal of feminists is to open channels of communication, encourage discourse and understanding. That movement is unfortunately associated with several poor names in gaming, and I feel as though that reflection has encouraged many in the community to actively reject all discussion regarding the subject altogether. This movement against gamers under the guise of ‘Social Justice’ does more damage to legitimate social concerns by effecting their welcome within the community in the future. It is under attack just as much as the community itself.

The only way the industry can begin to move forward is by opening formal channels of discourse that will allow a free flow of thoughts, ideas and opinions. Conversation cannot be censored anymore, and one sided articles cannot flippantly align entire sites one way or another for good. It cannot be the case that a violent reaction from a minority defines an entire movement – we have seen this ham-fisted approach demonstrated in nearly every controversial discussion, and it only serves to halt progress with reinforced elective ignorance.

This conflict will not go away, gamers are not ‘over’ – it’s about time everybody sat down, shut the fuck up and heard each other out.



Sarah
Gaming culture and industry critic. A little sharp tongued, and a little short on patience. Follow me on Twitter at @Auseil, or sarah@gamerheadlines.com to contact me directly.

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PAX 2014 – Halo and the Journey of The Master Chief http://www.gamerheadlines.com/2014/08/pax-2014-halo-journey-master-chief/ http://www.gamerheadlines.com/2014/08/pax-2014-halo-journey-master-chief/#comments Sat, 30 Aug 2014 21:39:24 +0000 http://www.gamerheadlines.com/?p=49105 Halo: The Master Chief Collection is one of the most anticipated titles of 2014. Including new graphics in the form of Halo: Combat Evolved Anniversary and Halo 2: Anniversary, The Master Chief Collection also includes Halo 3 and 4, all in 1080p and 60fps. The PAX 2014 Halo panel just finished, and was live streamed via twitch. Here’s a recap of what you may have missed: To begin, Frank O’Connor introduced 343i […]

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Halo: The Master Chief Collection is one of the most anticipated titles of 2014. Including new graphics in the form of Halo: Combat Evolved Anniversary and Halo 2: Anniversary, The Master Chief Collection also includes Halo 3 and 4, all in 1080p and 60fps. The PAX 2014 Halo panel just finished, and was live streamed via twitch. Here’s a recap of what you may have missed:

To begin, Frank O’Connor introduced 343i and certain Affinity studios executives. Frank also welcomed a surprise group of guests to the stage. A gaming group, clad in Halo Armor, took to the stage where Frank O’Connor handed off the mic to a cosplayer who immediately dropped to a knee, turned to his girlfriend (dressed in ODST armor), and proposed. Luckily, she said yes. How cute! That could have been awkward.

Halo: Nightfall

Next up was the new live action Halo series, Halo: Nightfall. The panel brought up how the team really wanted to integrate Nightfall’s story into Halo 5: Guardians with Sgt. Locke, as well as into the original Halo: Combat Evolved. 343 Industries’s Kiki Wolfkill discussed the setting of Halo: Nightfall, and how it is an integral aspect of the story. A brief ViDoc was shown, revealing that Halo: Nightfall will actually take place on a fragment of the original Halo ring (Installation 04). In the ViDoc, the ring fragment was described as having an irregular orbit, with livable parameters based on its orientation towards that system’s star. Basically, during the night the environment of the fragment is habitable, but during the day the fragment is roasted by the sun. The basis of Halo: Nightfall is that Locke’s missions must be completed in the 16 hours of darkness before they are decimated by solar exposure. More details on Halo: Nightfall were discussed, and it was revealed that the series was filmed in Iceland to represent a “damaged and raw environment,” according to Kiki. The team also focused heavily on how they really wanted the setting to be a character, and how important it was for that to come across.

The whole team filming in the rocky environment of iceland.

Isn’t Iceland supposed to be green?

The Halo Channel was next up on the panel, and was described as a place to find “All Things Halo.” It will include the ability to launch Xbox One games from the Halo Channel, as well as Twitch integration. A Halo Channel-specific internal programming team is constantly working on content, giving users reasons to return with programs featuring “Halo Originals”, Halo news, and the community.

Halo 2: Anniversary

Frank O’Connor and company went behind the scenes with Halo 2: Anniversary. With an advance in technology, features become more and more optimized. It was revealed that in Halo 2: Anniversary the switch between old to new is immediate, and includes audio in the switch as well. According to 343i’s Paul Lipson, the goal was to “Adapt and re-orchestrate” the original soundtrack. To do this, 343 industries returned to Skywalker Sound, the team responsible for non-vocal audio in Halo: Combat Evolved Anniversary. It was also announced that the soundtrack will be in surround sound, which is a feature expected from next-gen games. 343i then made the world premiere of the remastered Halo 2 Soundtrack, playing a beautifully made excerpt of Halo 2: Anniversary’s “Never Forget.” From watching on twitch, it seemed that most of the fans had a very positive response to the remastered excerpt. I can honestly say tears welled in my eyes.

It was also announced that new guest artists would be present in the Halo 2: Anniversary soundtrack. Misha Mansoor will be featured in Halo 2: Anniversary sporting electric guitar sounds, more akin to hardcore parts of Halo Theme Song, not as popular among the fans if twitch chat is any indicator. As described by Frank O’Connor his sounds were “pretty metal.” Steve Vai, the original guitarist responsible for the Halo 2 theme song, will be back for Halo 2: Anniversary, recording at Skywalker Studios. We got to listen to an excerpt from the remastered original Halo 2 Theme and let me tell you, I am extremely excited. The official Halo 2: Anniversary soundtrack will release side-by-side with the Master Chief Collection on November 11th, along with the limited edition vinyl.

Steve Vai

A Welcomed Return

Halo 2: Anniversary will present completely new and overhauled sound effects as well as an advanced new LOD system (in which sounds are heard differently at a distance and around corners). Gameplay from Halo 2: Anniversary’s campaign was shown; the panel presented the “switch” system straight off of their development kit, showing differences in sounds and graphics of weapons from old to new. I personally believe all of the weapons sounded and looked phenomenal, and I’m genuinely excited.

Max Hoberman, from the studio responsible for Halo 2: Anniversary’s multiplayer maps, Certain Affinity, went into some of the details of the multiplayer. Lockout, as was announced earlier this week, will be one of the six Halo 2 maps that has been completely remastered. Max discussed the origins of lockout, 1 of 9 original small scale maps planned for Halo 2, it was the smallest of the set. The map was designed to be a 1v1 map for pre Halo-online, and for people with no internet connectivity. New features to Lockout (Now called Lockdown) include: a new “Elbow Cover” on the long ramp by the sniper corner, a breakable glass piece in center (it takes a lot to break it), and 3 destructible stalactites hanging from the icy ceiling designed to do damage to players in power points. The audience was shown Lockout’s original blueprints (noticeable differences include the missing elbow from the grav lift room to the sniper tower) from the first 6 months of Halo 2 development, and it was revealed that it was the Halo 2 team’s favorite small scale map. It was also revealed that the shotgun corridor was inspired by a map from Bungie’s original, Marathon. Andy Bravo, the host of The Halo Channel’s new series “Breaking down the Map,” later presented tips and trick jumps, some old and some new, that could be performed on the map.

Green corridor, with pods full of flood specimen.

Eerie…

FORGE

The Team was brief on this anticipated subject, simply mentioning a few improvements. It was important for 343i to open up variety, and provide more natural options. 3 skybox only forge maps were announced, and the game will feature a more “open pallet.” There are just a few too many updates to list, but the complete list of changes and updates to forge are shown in the image below.

New Forge Features

Ooooh, shiny.

To finish the show, some Halo 3 footage was shown in its updated Master Chief Collection version, which features 1080p and 60fps, resulting in smoother movement and crisp animation. Frank O’Connor also revealed that there have been updates to the lighting systems as well.

The show wrapped up with one final Surprise; the panel gave away one Master Chief Xbox found under the seat of a lucky guest in seat 13L.

Halo 2: Anniversary – Q&A

After the presentation, a questions and answers portion was held. Below is my best attempt to record the answers and questions shown.

Q: We kind of have expectations of how the existing multiplayer will look, how will Halo: CE  look when implemented into the online multiplayer?
A: We’ll talk about CE in about a month, but I can say we’re very excited about it.

Q: Lockout had elements of change and interactivity, will there be more forge objects that we will be able to interact with?
A: We have some really fun elements and gadgets in forge, but we can’t talk too much about that.

Q: Player population lowered significantly about a year after Halo 4 released. How are you tackling this as a team?
A: Halo 4 was our first game as studio. Everybody is trying to learn from that, and we got the message loud and clear.

Q: If you haven’t played Halo 4 plug your ears. I miss Cortana. However, I understand the design and story behind the decision. What were some  thoughts that pushed that decision forward, as well as the decision to isolate Master Chief?
A: We can’t talk too much about story, what I will say is Master Chief has been a vehicle for the player for so long, and we’ve been learning about his persona. We don’t connect a lot if nothing meaningful or bad happens. We’ll get to see how effective he his in halo 5.  As a player we want yo to feel something with chief, and experience this sense of loss that chief was feeling, as sort of a reflection of chief from a human side. Cortana was the best representation of his human side.

Q: Is there ever a chance to see Halo: Reach on next-gen?
A:Maybe, but no current plans. The Goal was to get Master Chief’s story on Xbox One. That is actually one of the questions I’ve heard most since announcement the announcement of the Master Chief Collection.

Q: Will tricks, like rocket jumps or sword lunge exploits, be available?
A: We wont make any promises, some are still working and some are in testing. Pixel count and renderer may change those.

Q: Will armor and loadouts carry over for Halo 3 and Halo 4.
A: No, the Xbox One and 360 are radically different systems.

Q: In Halo Combat Evolved: Anniversary, will the new-to-old switch be instantaneous like Halo 2: Anniversary?
A: Yes, we’ve updated that feature in Halo Combat Evolved: Anniversary

Q: Will Master Chief ever discover that other Spartan II’s are alive?
A: Good question, the fans of the novels know which ones are alive, but Master Chief actually does not. They’re will be more on that soon.

Q: Will Halo Combat Evolved: Anniversary feature the change in Audio along with graphics, like in Halo 2: Anniversary.
A: No, this as only been implemented in Halo 2: Anniversary.

Q: Will there be a community map sharing system on the Halo Channel.
A: Highlighting the community is important on the channel. We’ll definitely be putting community things on the channel, it helps us put up programming, and we’ll be happy to highlight user created content that is as good or better than what we’ve made.

Q: Will the new music artists replace the old guest artists?
A: In legacy mode you’ll hear Breaking Benjamin and Incubus tracks, but when you switch to the anniversary mode you’ll hear the new artist contributions replacing those pieces in those moments.

Q: Can you switch between audio only, while keeping the graphics the same?
A: No, when you switch from legacy to new graphics, the audio changes as well. We consciously made the decision to preserve these “two pillars,” legacy graphics legacy sound, new graphics new sound.

Q: Will player count in matches ever increase to 32 or 64?
A: Nothing new to announce at this time, but we do consider that choice from time to time.

Q: With the sound changes, you guys gave the weapons a bit more pop. Are the weapon damages updated along with sound?
A: Original damage and weapon mechanics are untouched, although you’ll probably feel like the enemies “die harder”.

Q: In Halo 4 mulitplayer weapons despawned quickly, will the increased technological capabilities increase weapon life-span?
A: The despawn was actually a mechanic, and we will not be touching that decision and the mechanics. We’re leaving the gameplay aspects the same across the board. Everything else will be kept verbatim.

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Nintendo’s Reggie does the ALS Ice Bucket Challenge! http://www.gamerheadlines.com/2014/08/nintendos-reggie-als-ice-bucket-challenge/ http://www.gamerheadlines.com/2014/08/nintendos-reggie-als-ice-bucket-challenge/#comments Sat, 30 Aug 2014 21:32:15 +0000 http://www.gamerheadlines.com/?p=49122 My body is freezing! Nintendo of America President/COO Reggie Fils-Aime has answered many ice bucket challenges. However, as always, Nintendo has made it more fun for all! Nintendo of America employee’s had the opportunity to donate to this wonderful cause and receive a raffle ticket. Employee’s who won, had the opportunity to dunk Reggie and other Nintendo of America management staff. I mean, who doesn’t want to dump cold water […]

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My body is freezing!

Nintendo of America President/COO Reggie Fils-Aime has answered many ice bucket challenges. However, as always, Nintendo has made it more fun for all! Nintendo of America employee’s had the opportunity to donate to this wonderful cause and receive a raffle ticket. Employee’s who won, had the opportunity to dunk Reggie and other Nintendo of America management staff. I mean, who doesn’t want to dump cold water on their boss?

It looks like the entire Nintendo of America staff had a great time supporting a great cause. There has also been a huge amount of news this week, including a new Smash Bros. characters. As well as a price announcement for the upcoming Amiibo’s.

Be sure to check http://www.gamerheadlines.com/ for the latest Nintendo and gaming news.

Have you done the ice bucket challenge? I did, it was quite the experience! Share your thoughts on the fun video or any gaming topic in general in the comments below or tweet me!

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Saints Row Director Addresses Feminist Criticism Of Video Games http://www.gamerheadlines.com/2014/08/saints-row-developer-feminist-critique/ http://www.gamerheadlines.com/2014/08/saints-row-developer-feminist-critique/#comments Sat, 30 Aug 2014 21:26:43 +0000 http://www.gamerheadlines.com/?p=49130 The creative developer of the Saints Row franchise, Steve Jaros, has opened up about recent criticism regarding the misrepresentation of women in modern video games. Jaros responded a day after media critic, Anita Sarkeesian, released the latest video in her Tropes Vs. Women in Video Games series. Steve Jaros said the following in a related tweet: “This is something we all should be better at. Yes the original saints Row is […]

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The creative developer of the Saints Row franchise, Steve Jaros, has opened up about recent criticism regarding the misrepresentation of women in modern video games. Jaros responded a day after media critic, Anita Sarkeesian, released the latest video in her Tropes Vs. Women in Video Games series.

Saints Row 4

Yeah…the man behind this.

Steve Jaros said the following in a related tweet:

“This is something we all should be better at. Yes the original saints Row is listed here. Yes it should be.”

You can see the tweet below:


Saints Row Creative Director Responds


In a recent conversation with The Escapist, Jaros agreed with the criticism that women are being misrepresented in video games. He also said that Saints Row developer, Volition, has gradually improved the way the company represents women in their video games. Jaros even went so far as to state that the creative team behind Saints Row often gets into debates on how to properly address women without objectifying them as sexual objects.

You can see his direct quotes below:

“I think that we shouldn’t be portraying senseless abused women and I think that if I could go back and hop in a time machine I would have done things differently.”

“I think it’s fair to be called out on your shit. I think that it’s a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we’ll do better and continue to get better.”


Author’s Opinion: It is interesting that the creative director of a game developer that makes games known for their sheer ridiculousness and lack of restraint can be so open about the current state of the game industry. With the recent events related to harassment and feminism, it is somewhat refreshing to see some humanity within the video game industry (from the creative director of the Saints Row franchise, no less).

Saints Row 4

Keep in mind that this article is not about supporting one side or the other, I’m merely reporting an interesting response to recent, relevant events occurring within video game culture. I know there is a firestorm waiting to happen if I don’t make that fact clear.

Forget about Anita Sarkeesian for a moment, I just think it’s good that a person so involved in the game industry can step back and reflect on the state of the business he is in.

Now, it’s your turn. What is your opinion on Steve Jaros’ response to Anita Sarkeesian’s criticism? Do you agree with him, or are you not convinced? Let me know in the comments section below! As always, stay tuned to GamerHeadlines.com for the latest in video game and technology news.



Erwin Murillo
Erwin Murillo is a graduate of Union University. He has a Bachelor's of Science degree (Summa Cum Laude) in Exercise Science and Wellness/Sports Medicine, and is currently enrolled at The University of Tennessee Health Science Center's Occupational Therapy Program. As buff as he is nerdy, you can find him either throwing around iron in the gym, or working on his latest video game article...sometimes both. Follow him on Twitter @DesertFoxJr.

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Saint’s Row IV Expansion Announced: Gat Out Of Hell http://www.gamerheadlines.com/2014/08/saints-row-iv-expansion-announced-gat-hell/ http://www.gamerheadlines.com/2014/08/saints-row-iv-expansion-announced-gat-hell/#comments Sat, 30 Aug 2014 20:36:14 +0000 http://www.gamerheadlines.com/?p=49085 Before we continue, I’m going to take responsibility for jumping the gun yesterday about the Saint’s Row tweet.  I was wrong. I was too quick to judge, and I’m sorry for inflating and popping your Saint’s Row V hype balloons like a sadistic birthday clown. Really, though, I should have seen this coming. It’s one of the golden rules of the video games industry: Why charge full price for a full […]

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Before we continue, I’m going to take responsibility for jumping the gun yesterday about the Saint’s Row tweet. 

I was wrong. I was too quick to judge, and I’m sorry for inflating and popping your Saint’s Row V hype balloons like a sadistic birthday clown.

Really, though, I should have seen this coming. It’s one of the golden rules of the video games industry: Why charge full price for a full game when you can charge half price for a quarter game?

It’s basic thuganomics.

Straight from the halls of PAX Prime, Saint’s Row IV is officially getting an expansion, and NOT the follow-up Saint’s Row V I and the rest of gaming journalism were slobbering over. Just goes to show that putting all of your faith into the arrival of something that may or may not actually be there to begin with isn’t always the best idea.

That being said, Gat Out of Hell’s premise certainly does look interesting, though when your base game concerns the president ending world hunger and fist-fighting aliens au natural, you need to bring your A-game to make anything look even remotely as intriguing. Keeping with Saint’s Row IV’s running theme of “glorious stupidity”, this expansion sends the Saints to hell itself. If that’s not enough to hook you yet, then I challenge you to take a big gulp of milk, hold it in your mouth, and watch the trailer for the DLC. I’ll be truly surprised if your monitor comes out clean.

Remember to always wipe from the bottom up, Windex is in the kitchen. You’re welcome.

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Activision Making An Offer To Buy Take-Two Interactive? http://www.gamerheadlines.com/2014/08/activision-may-buy-out-take-two-games/ http://www.gamerheadlines.com/2014/08/activision-may-buy-out-take-two-games/#comments Sat, 30 Aug 2014 17:04:19 +0000 http://www.gamerheadlines.com/?p=49093 There are rumors flying around the gaming-sphere that Activision, the company behind the beloved/hated Call of Duty series, could possibly be making an offer to purchase Take-Two Interactive, publisher of the Grand Theft Auto series. The rumor stems from recent analyst reports. Activision To Buy Out Take-Two Interactive? According to Mike Hickey, an analyst for Benchmark, both Activision and Take-Two Interactive are attempting to integrate into the movie business. A possible factor for […]

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There are rumors flying around the gaming-sphere that Activision, the company behind the beloved/hated Call of Duty series, could possibly be making an offer to purchase Take-Two Interactive, publisher of the Grand Theft Auto series. The rumor stems from recent analyst reports.


Activision To Buy Out Take-Two Interactive?

Activision logo

According to Mike Hickey, an analyst for Benchmark, both Activision and Take-Two Interactive are attempting to integrate into the movie business. A possible factor for Activision’s desire to acquire Take-Two Interactive would be to make movie adaptations of the Grand Theft Auto series, as well as other of the company’s popular game franchises.

Hickey stated the following regarding the matter:

“For Activision, acquiring Take-Two Interactive would be a no-brainer, in our view, circling some of the strongest development talent and owned IP in the world, within a company that has nearly $1 billion in cash and trades at a comparably lower multiple.”

If both companies did decide to come to a deal, Activision would be in control of three of the game world’s strongest game development companies, Bungie, Blizzard, and Rockstar Games, as well as each company’s respective franchises.

This is not the first time a major publisher has attempted to purchase Take-Two Interactive. Electronic Arts (EA) offered Take-Two a 2-billion dollar acquisition deal back in 2008, which the company turned down.


What are your thoughts on this rumor? If the deal did come to fruition, how would it effect you as a gamer? Are you for or against Activision’s possible acquisition of Take-Two Interactive? Let us know in the comments section below! As always, stay tuned to GamerHeadlines.com for the latest in video game and technology news.



Erwin Murillo
Erwin Murillo is a graduate of Union University. He has a Bachelor's of Science degree (Summa Cum Laude) in Exercise Science and Wellness/Sports Medicine, and is currently enrolled at The University of Tennessee Health Science Center's Occupational Therapy Program. As buff as he is nerdy, you can find him either throwing around iron in the gym, or working on his latest video game article...sometimes both. Follow him on Twitter @DesertFoxJr.

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Pokémon X & Y Charizard Event Announced for Germany http://www.gamerheadlines.com/2014/08/pokemon-x-y-charizard-event-announced-germany/ http://www.gamerheadlines.com/2014/08/pokemon-x-y-charizard-event-announced-germany/#comments Sat, 30 Aug 2014 12:46:10 +0000 http://www.gamerheadlines.com/?p=49081 Earlier this year, Pokémon X & Y users in the UK and Japan participated in an event that offered renowned Fire-type Pokémon Charizard as a downloadable gift, but it’s now been confirmed that Germany is also set to receive the event. Running from September 2nd to September 30th, Pokémon Trainers need to head to their nearest GameStop in order to receive a special serial code for Charizard. Serebii has also […]

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Earlier this year, Pokémon X & Y users in the UK and Japan participated in an event that offered renowned Fire-type Pokémon Charizard as a downloadable gift, but it’s now been confirmed that Germany is also set to receive the event.

Running from September 2nd to September 30th, Pokémon Trainers need to head to their nearest GameStop in order to receive a special serial code for Charizard. Serebii has also stated that the Pokémon will come with a Mega Stone, allowing Pokémon X users to obtain Charizardite Y while Pokémon Y receives the other variation, Charizardite X.

In other Pokémon-related news, Japan will be receiving a new event based on a Halloween promotion called “White Gengar,” which allows players to download a shiny version of the Ghost-type Pokémon Gengar. It is not known whether or not this event will be coming to other regions in the near future, but further details regarding the Gengar can be found here.

Fairy Garden, a new battle competition, was also confirmed by Nintendo earlier this week for Pokémon X & Y, with it being a Single Battle tournament and, more importantly, specifically based on the use of Fairy-type Pokémon. Again, further details on when the event will be taking place and the full requirements needed for participation can be found at Gamer Headlines.

The next instalments in Pokémon’s handheld franchise, Pokémon Omega Ruby and Alpha Sapphire, are scheduled for release worldwide in November for Nintendo 3DS.

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