How Just Cause 3 Was Built
With endless skydives, long-range grappling, and utterly over the top physics, Just Cause 3 is set to be just as bonkers as it’s predecessors. However, have you ever stopped to think just how much work goes into making such an open-ended game?
Well now you don’t have to. Developers Avalanche Software have released this short video – featuring Senior Character Artist Mike Knowland and Junior Environment Artist Jesse Bonelli – which goes some way to explaining just how big a task game design can be:
Published by Square Enix, the highly destructible Just Cause 3 will be available on PC and console from December 1.