Controllers & Keyboards Podcast Episode #8

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By Harlee Grey – 5th January 2015
Controllers & Keyboards Podcast Episode #8

This episode of Controllers and Keyboards contains explicit content.

Listen and download right here.

What’s up guys, the crew behind Controllers & Keyboards are back again this week with episode 8. In this weeks episode Max, Jalane and Harlee discuss the Halo 5 multiplayer beta and Max tells of his strategies to being a pro on the battlefield. 

Also in the topics, Harlee tries to convince the group that there is indeed a theory out there about Master Chief and what he’ll be doing in Halo 5, he swears it’s real! We also reveal our favorite Halo match types and maps while Harlee and Max discuss what happened when they teamed up and played the beta together, let’s play?

Jay and Morgan missed this weeks episode but look out for them in future episodes. Speaking of which, we have had a blast making this podcast for you guys and have an exciting 2015 planned so please show your love by telling your friends about us, or even your parents if they’d listen. Every listen is very much appreciated and we love each and every one of you.

You can support this podcast by liking our page on either Facebook or Twitter and if you’d like you can follow us individually on Twitter by following the links below. As always we like to ask you the hard questions and have a chat in the comments so feel free to tell us what YOUR favorite Halo maps are and if you’ve played the beta tell us what you like/dislike about it, we’d be interested to know.

Until next week guys, keep gaming!

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@Harlee_Grey

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  • Jalane Farrington

    I didn’t get to fully emphasize why the first “Halo” was quite impressive to me. Back then, my older brother and I have played other first-person shooter games before Halo like “007: the World is Not Enough” on the Nintendo 64. In “007: the World is Not Enough”, the Artificial Intelligence for the NPCs were not the best in the world at the time because they did run into walls and stood still to shoot during split-screen matches that’s up to four players. Yet, they sometimes did pose as a challenge when the NPCs were together in the same room.

    Regardless, “Halo” provided enemies that contained customize and complex scripts, which enables the Artificial Intelligence to ‘dodge’ bullets by rolling out of the way or ‘take cover’ behind structures; trigger random scripts such as dialogue “He’s a Demon! Run Away! What a nuisance!”; and appear more lively when the grunts wave their arms in the air upon fleeing.

  • Mr0303

    I’m mainly a PlayStation gamer, but I have a huge respect for the Halo franchise. Halo is the game that put the original Xbox on the map and Master Chief is the poster boy for all Xbox systems – he is their Mario. PlayStation doesn’t have such a strong franchise (perhaps Gran Turismo, but you can’t associate any kind of character with it) – Crash, Nathan Drake and Kratos are all very different and are not universally liked like Master Chief (ironically this is why I prefer the PlayStation ecosystem – there is something for everybody).

    I hope Halo 5 turns into another great game that will satisfy both long time fans and newcomers.

    • Jalane Farrington

      Sorry for the late response. I was asking your question to my coworkers about who represents the iconic face of PlayStation. As you stated, Microsoft is putting Master Chief and Halo at the forefront of XBox systems [and other operating software], while Nintendo uses Mario. To me, I think of Kingdom Hearts and Final Fantasy when I hear ‘PlayStation’. However, they’re not revolutionizing enough, despite having a large fan-base. For Halo, Microsoft added complex artificial intelligence to boost the first-person franchises since most of the titles lacked animated sprites with diverse scripts from the late 90’s.

      Although the Final Fantasy titles received considerable praises in the original PlayStation and PS2; this nonfiction series often toyed with the RPG elements, causing the gameplay to remain inconsistent. Meanwhile, Kingdom Hearts has started off as a challenge to appeal to adult gamers, since its style and Disney vibe is aimed mainly for children at first. Even though the series might contain motifs or themes befitting for an older teen as the franchise grows, Kingdom Hearts often becomes perplexed to its fans because Square Enix has placed several spin-offs or fragmented sequels on various platforms, which is problematic for children who own one handheld console or platform.

      Therefore, I can’t name a good iconic face for Sony. :S

      • Mr0303

        I don’t think it is about being a revolutionary game. It is more about creating an icon. As you mentioned seeing FF7 being a 3d title was pretty revolutionary as well as Castlevania: Symphony of the Night for its complexity jump for the series and Resident Evil for its unique at the time survival horror gameplay. Maybe the issue was that Sony didn’t have first party studios back then and made third party relations to build a library for the PS1.

        In there were plenty of revolutionary PS2 games like Ico, Shadow of the Colossus and God of War all developed by first party studios, but this still didn’t create a poster character for the brand. There were also 3 mascot characters in existence in Ratchet and Clank, Sly Cooper and Jak and Daxter that competed for that privilege. My guess is that since most first party studios have a lot of freedom they tend to create very varied and unique experiences that do not appeal to everybody.

        This continued in the PS3 era. Some incredibly creative games like Little Big Planet were coexisting with God of War 3 (which I think was pretty revolutionary for all the incredible set pieces), Uncharted, Infamous and some unique smaller games like Journey. This divide in style is what still prevents a single PlayStation style of making games.

        It can also be argued (as you mentioned) that some of the most iconic PlayStation games went third party. FF and Kingdom Hearts, GTA (San Andreas, Vice City and GTA 3 being some of the best selling games on the system) and perhaps what is the most revolutionary PS1 game – Metal Gear.

        • Jalane Farrington

          Yeah, those listed titles are revolutionary for those respected reasons. I guess it’s just how you said it. It’s really about building that icon when they had the chance.

          Like you said, they have cooperated with so many third party studios to increase the amount of titles to play that it became more difficult to focus on a specific franchise or genre. Yet, it’s not really a bad thing either. Honestly, folks have more games and types to check out to keep things interesting. Plus, Sony representatives can always change their advertisements with the popular characters or upcoming heroes.