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Ex-Deus Ex Devs Shed Light on Abandoned Sequels

by GH Staff
Ex-Deus Ex Devs Shed Light on Abandoned Sequels

There are only four officially known Deus Ex titles, this author believes: Deus ExDeus Ex: Invisible WarDeus Ex: Human Revolution and Deus Ex: The Fall. Aside from from the Deus Ex: Universe project, which may be something akin to the Mass Effect trilogy (in how a story was split into three games and how choices and consequences are carried over to the next game in the series), not much is known about any upcoming additions to the Deus Ex series beyond what Eidos Montreal, Deus Ex’s publisher, outlined back in October, 2013.

Now, thanks to recent research and interviews, light has been shed on some Deus Ex titles that unfortunately never got the chance to be developed until full release. Before the release of Human Revolution, as it turns out, Ion Storm (the developer of the first two Deus Ex games), was working on two previously unannounced games: Deus Ex: Insurrection and Deus Ex 3.

After the release of Deus Ex: Invisible War, back in 2003, work began on Deus Ex: Insurrection with lead designer Art Min, who was originally a programmer for Invisible War. Min moved from Half-Life developer Valve to lead the development of Insurrection, and was with the project from its early concepts through to its pre-production, before things started to fall apart. By the time this happened, according to Min, there were already prototypes, concepts and an entire storyline laid out.

Even then, the storyline wasn’t a singular script; the Insurrection development team had written up four separate storylines for the game, each with their own theme and place in the Deus Ex timeline. As developmentment on, even with the amount of work and effort that was put into Insurrection, the vision of the game became narrower, until it was eventually positioned as game containing team management, larger levels and a safe house where you could recuperate,  equip weapons and items, and set up for your next mission.

However, in February, 2004, development of the game ceased with about 12-to-18 months to go, and it came to an end – Min claims – because Warren Spector, the creator of the original Deus Ex, left Ion Storm; it’s implied that momentum for Insurrection’s development soon petered out after Spector left.

The ashes of Deus Ex: Insurrection, though, would later be put into use during the development cycle of the unannounced Deus Ex 3 game, this time under the leadership of Jordan Thomas. Deus Ex 3 was already being worked on at the time whilst Insurrection was being developed, and once Insurrection was canned, Deus Ex 3 picked up where Insurrection left off. According to Thomas, Deus Ex 3 was still intended to be a prequel to the original Deus Ex, and continued with the idea of the main protagonist being the father of J.C. Denton, the main character from the first Deus Ex

Deus Ex 3 would’ve featured randomised missions and generated stories, where you’d work your way up from the experimental rejected your started as to a full-fledged super soldier, where’d you’d eventually find yourself against those who created you, and decide whether to kill them or not. What’s more is that the game would’ve also included various social aspects, and fast-travel and drivable vehicles wouldn’t have been included.

Unfortunately, Eidos Montreal closed Ion Storm back in 2005 following financial difficulties and the departure of key staff, ceasing development of Deus Ex 3 along with it. Over five years later, Deus Ex: Human Revolution was released, this time with Eidos itself leading the development.

You can read a full report on the matter via the source link below. We’ll bring you more news on Deus Ex should further information reach our ears.

[ Source(s): Eurogamer ]