Havok announces that its engine is “powering inFAMOUS: Second Son”
The veteran software company Havok–who claims usage in over 500 titles including Halo, Elder Scrolls and Assassin’s Creed franchises– announced late Tuesday that its latest physics engine is behind the stunning visuals seen in Sucker Punch’s in inFAMOUS: Second Son.
The company’s next-gen physics engine has been completely remodeled to allow developers a sleeker, less-cumbersome physics engine around which to design a game. The engine was also used in the creation of Xbox One’s Dead Rising 3.
Up until this point, the Sucker Punch engine was given almost all of the credit for the dazzling visuals seen in inFAMOUS: Second Son. The familiar Havok logo is absent from the box art.
Havok gave much of the credit to Sucker Punch Productions for the successful implementation of its engine.
“The development team at Sucker Punch Productions has made full use of Havok’s latest physics technology in conjunction with their in-house engine to bring the highly interactive world to life, where seamless collision detection, as well as realistic simulation of objects, debris are controlled by Havok’s next-gen physics technology,” Havok said in an official press release.
David Coghlan, Havok’s president and managing director, also added that ““Havok’s advanced physics technology and Sony’s robust hardware open up the possibilities for impressive titles like inFAMOUS: Second Son.”
Havok is a third-party software company that works closely with developers and both Microsoft and Sony to design superior tools for game design. The company was originally based in Ireland, but was purchased by Intel and has operated worldwide for over 13 years.
The official release has not yet been posted to Havok’s website.
UPDATE: The official release can now be found here.