Diablo 3: Reaper of Souls Manages to Sell Over 2.7 Million in One Week
It has been about one week since Diablo 3: Reaper of Souls was released to the public. Activision announced earlier this morning that Blizzard’s expansion for the hack-and-slash action role-playing game has advanced rapidly in sales due to the appropriate “fixes” that were taken into consideration due to fan complaints that were made known during Diablo 3‘s release. Over 15 million copies of Diablo 3‘s base content has been sold across all platforms; including PC, Mac OS X, and next-gen consoles. We’ve managed to maintain that number in order to give some unbiased insight as to just how prosperous this expansion is proving to be for the folks over at Blizzard Entertainment.
Since Diablo 3: Reaper of Souls went live on March 25, Activision can say without a doubt that they’ve retained at least 1/5 of their initial audience. The pool has shrunk indefinitely, but the debut of the expansion has renewed promise for the series with such impressive figures out of the starting gate. Over the nine days it has been available, those numbers round to about 300,000 purchases per day. And that number shows little sign of stopping as long as Blizzard Entertainment manages to keep it all together.
Disappointment and hesitation was rife amongst the Diablo 3 community for an excess amount of reasons. Blizzard Entertainment has taken the necessary steps in order to bandage the majority of those potholes that had arguably made Diablo 3 unplayable. Gone is the Auction House that broke immersion by trading actual money for virtual sets of gear. Abolished, for the most part, is the annoyance of dungeon-crawling for hours with useless drops of loot that are inaccessible to your chosen class. The repetitive grinding streak that could literally cost you an entire week of repetitive, dreary gameplay has been addressed and set into motion. Don’t take this as “I don’t have to work for my gear,” it is more like you’re actually going to have a pleasant percentage to have it drop and continue alongside the brand-new content at your own leisurely pace. Which is an testament to Activision’s new-found perception on how to embrace the idea of “challenging” without making the experience of Diablo 3: Reaper of Souls horrendously dull.
Thus the transition between Diablo 3 and Diablo 3: Reaper of Souls has begun another stage in Activision’s development of meeting these expectations head-on. Despite some obstacles, the performance of Diablo 3: Reaper of Souls has broadened itself drastically; the loot system has been corrected, and there’s a spectrum of skills (and classes) with an attainable Adventure Mode that’ll guide you across the Sanctuary.
But is it enough to reel in 15 million of the previous players of Diablo 3? It seems like they’re on the right track.
Feel free to tell us your unmet (or met) expectations for Diablo 3: Reaper of Souls below!