Outlined in a recently released video by World of Tanks developer Wargaming, players will soon see numerous updates to the game’s physics engine in 2014.
The update will most notably be improving the game’s destruction physics, which will allow for players to entirely destroy most buildings and structures in the game, some buildings of which will be able to be broken down to their individual bricks. Players will be able to destroy buildings upon collision of shell impact. Ammunition is also taken into account in a building’s destruction; firing an armour-piercing round will simple leave a big hole in the building and firing a high-explosive round will nearly destroy it whole.
What’s more, this physics update will see to changing how the tanks behave when traveling across terrain. Introducing dynamic suspension and taking full advantage of the Havoc physics engine, players of World of Tanks will now see their vehicles their tanks move more realistically across the battlefield.
Also with the update, tank turret destruction has been improved. Prior in World of Tanks, turrets could be blown off the body of a tank once it was destroyed, with comical results of it being flung unrealistically into the air and off into the distance. Now, with the new physics update, when the turret is blown off a tank’s body it’ll behave more realistically, complete with its own weight and mass. One thing to look out for, however, is that the turret will do damage to wherever it lands, be it buildings, vehicles or other players.
The developer is also experimenting with server-side physics, which is inferred to allow for players with lower-end PCs to experience the same gameplay and experience. World of Tanks will also be able to take full advantage of multi-core processors once the update drops.
http://www.youtube.com/watch?v=uDunV2yVyjA