Home Archive Next week’s DayZ patch will bring cowboy hats, leather jackets and the Ruger 10/22

Next week’s DayZ patch will bring cowboy hats, leather jackets and the Ruger 10/22

by GH Staff

It seems that the DayZ devs have definitely upped the pace at which they are releasing content for the alpha-staged game. We’ve covered this week’s additions to DayZ, and the list was considerably long. It seems next week’s additions won’t be meager either. Ever since the DayZ alpha was released, I have been dreaming of wearing a cowboy hat. When the Magnum came, my desire to wear a cowboy-uniform skyrocketed. Well, I’m getting my wish next week, as multiple colored cowboy-hats and leather jackets are coming to DayZ, expanding upon the already fairly wide array of clothing options. Practicality and inventory-space be damned, it’s time to dress up as John Wayne!

DayZ 2014-02-05 22-58-46-99

Run, (through) Forest(s), Run!

Other important additions include yet another weapon (the Ruger 10/22 hunting rifle – for all your zombie hunting needs), the possibility to repair gear and clothing items, more improvements to the server’s FPS performance (which will ultimately result in client-side FPS boosts) and the a revised fall-damage system. And, of course, several bug fixes. As with any patch and alpha version, this week’s update brought multiple additions, but also gave birth to several upgrades, something that Rocket has acknowledged:

Here’s the proposed changelog for next week’s DayZ patch (keep in mind this log is constantly changing):

New:

  • Animations: Ruger 10/22 hand pose
  • Animations: It’s now possible to blend directly between various gesticulation states (pointing,finger,greeting…)
  • Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
  • Gear: Configured sewing kit and its recipes
  • Gear: Added configuration for durable riders jacket
  • Gear: Added Cowboy hats to the loot spawns (multiple colors)
  • Gear: Added Sewing kit to the loot spawns
  • Gear: Added B95 and 762 speedloader to loot spawns
  • Gear: Added configuration for durable riders jacket
  • Gear: Added durable leather jacket to loot spawns
  • Gestures: Thumbs Up gesture added with default F7 key binding
  • Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
  • Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
Fixed:
  • Actions: Could not cover another players head with a burlap sack
  • Actions: No longer spawns clones of sack after Remove Head Cover action
  • Actions: Removing Head Cover (burlap sack) while inventory is full won’t leave you blind and without burlap sack anymore
  • Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
  • Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
  • Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
  • Animations: Pointing and clapping now works even when initiated from aimed states
  • Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
  • Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
  • Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
  • Crafting: Cannot chamber/load magazine with ruined ammunition
  • Crafting: Motorbike helmet visors didn’t retain their type when spray-painting the helmet
  • Medical: Cleaning wounds with alcohol tincture doesn’t add last stage of infected wounds
  • Crash: Game Crash when using FLUSH command
  • Spawns: Lowered probability of Weapon cleaning kit spawns
  • Systems: Healing system was double processing for blood regeneration
  • Systems: Notifier messages were not being cleared/reset on within-state changes
  • Systems: Players position was not saving on disconnect
  • Systems: Players could get continually stuck in a dead character during load from central server
  • Systems: Players would not receive any falling damage
  • Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
ruger-1022-carbine

The Ruger 10/22 will be landing in DayZ next week!

And of course, as always, stay tuned to TGH for the latest updates on the arsehole simulator we all love, DayZ!