GTA 5’s PC version to support DirectX 11
Some new leaked information continues to build up the case regarding a PC version development for Rockstar’s Grand Theft Auto 5. A recent 150 page long bug-log has emerged, showing stages of development for multiple versions of GTA 5, including a PC version. The logs contain various indications that a PC version for the game is indeed in works, such as a line proving the existence of a DX11 version of the game client:
“*985459 – PC – [PT] [PB] Crash – > game_win32_beta_dx11.exe!strRequest: :Release() Line 47 + 0xf bytes C++”
Of course, it’s a colossal task to comb through every bit of line and bug in order to find references to a PC version (after all, 150 pages is not exactly light reading), but there are solid indications about 32-bit and 64-bit version, DirectX 11 support, bloom effects and smog, among other things.
These recent bug lists continue to confirm what we’ve been suspecting for awhile now, mainly that a PC version is most likely to appear in 2014. First of all, it would make no sense for Rockstar to eliminate the financial potential of PC users. Then, there have been supposed release date rumors from retailer representatives (the Brazilian Nuveem and even Amazon), according to which the PC version will be released on the 12th of March 2014. Given the fact that the PC community is craving for GTA 5 (you can sign a petition for the release of GTA 5 on PC here), there’s really no doubt that the game will eventually land on the PC too, even though the 12th of March release seems highly unlikely.
In any case, DirectX 11 support means that the game could look darn good on the PC. The only concern left is if the PC version will feel like a rushed port, or will resemble the quality and feel of previous installments of the Grand Theft Auto franchise, such as Vice City.