James Stevenson, the senior community manager behind software company Insomniac, says he believes that it will still be several years before programmers have fully “maxed out” the capabilities offered by the console, and that is in fact only now just beginning to hit its prime.
Stevenson says that “There’s always ways we can become more efficient. The PlayStation platforms are built with a very high ceiling and I think that’s part of the success Sony had had in creating these platforms with really long life spans… The first couple of years are all about developers getting games up and working. You see what Naughty Dog has had the chance to do in the past two years. You’ve seen what we’ve been able to do in that time. This is where it gets exciting.” Stevenson goes on to say that “The PS3 still feels like a young system and I feel like it’s finally hitting its prime. You’ve got the Slim, it’s at a good price point now and sales are really picking up… I still think you’re not going to see the PS3 really maxed out for another two to three years. We’re using all of the PS3 right now, but you can always be more efficient in the way you use it.”
Insomniac is about to release its latest game, “Ratchet and Clank Future: A Crack In Time” on the sixth of November, the newest installment of the popular “Ratchet and Crank” franchise.